Back in October, I attended FantasyCon at my local library. It was a great way to see some Fantasy Authors, try my hand at a thing called LARP with Wyvern tales, Clifton Road Games ran Colostle, which is now on my list of games to play. It was there that I came across Critical Kit, having done some research on solo RPG's. Like a crow was on my list, so I went and had a look at it there picked up a copy, and then came across this.
being in to heavy metal and the game Reign in hell by Snarling Badger Studios, this appealed to me, and Tim, the guy who created it, saw me browsing and came over and spoke with me about the game and the concept (to be fair, there wasn't much sales speech needed as I was looking at picking it up), I brought it and fan girled slightly got him to sign the copies of the games. and it has sat on my shelf since. Once I finished the soul snatcher as a palette cleanser i thought I'd get it down off the shelf and have a go. I could use it for my Cabal in Reign in Hell or as a starter for a solo adventure (no spoilers lol).
So the game uses only D6 and has you roll up a demon type, and there are 6 different options. You then take turns rolling up locations, finding souls and resources and torturing them. Once you hit 25 tortured souls, you get promoted to a Full Demon.
So here is Shakraat, an Aerial Demon, who starts the game with x2 feathers.
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Turn 4
Turning right, he comes across a small room with lost souls waiting for him (2D6). Shakraat captures them, sneering, takes control. forcing two of them to start to torture the other two with sound torture musical instruments that cause pain to the listener, never-ending, ever-changing sounds, the two administoring the torture now corrupted and under my control.
Turn 9
Turn 26
a medium room follows the last, with 11 Lost souls in it, which, in his bloodlust, Shakraat finds boring and unappealing
Reputation 21, Tortured souls: 19
With a tolling of the great bell of hell echoes round the rooms of his Dungeon, Shakratt rushes to meet the Dark Lord, kneeling in submission, his voice both grating and seductive, calls out to Shakratt
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| Afred Kubin - Der Sturm |
Turn 1
Shakraat starts in a medium-sized room manifested by his desire to rule a part of the hellish landscape and discovers some lost souls (2D6), which he captures.
Reputation 10, Tortured souls: 0
Turn 2
He leaves the room for a Crossroads in which a hostile Feathered Serpent awaits, which he kills, gaining Prestige and some components from the carcass to create devices of torture (+2 reputation and x2 Feathers and x1 Bile). He thinks inwardly, summoning a desk in the previous room to start torturing a soul condemned to write the autobiography of the great lord of hell from inception to the current day (A sign as it is written in the rules).
Reputation 12, Tortured souls: 1
Turn 3
Turning right, he comes to a T-Junction with a hell Knight blocking his path. Shakraat engages the hell Knight, killing it quickly in the end with its own weapon ( Gaining +2 reputation, +1 fire, +2 metal and a flaming sword +2 Bonus).
Reputation 14, Tortured souls: 1
Turn 4
Turning right, he comes across a small room with lost souls waiting for him (2D6). Shakraat captures them, sneering, takes control. forcing two of them to start to torture the other two with sound torture musical instruments that cause pain to the listener, never-ending, ever-changing sounds, the two administoring the torture now corrupted and under my control.
Reputation 14, Tortured souls: 3
Turn 5
Shakraat leaves the room where the nightmarish cacophony starts behind him and makes his way across the junction and heads to the other end of the corridor, a door forming as he approaches, enters a medium-sized room, and looks around, noting that it is empty, then steps forward beneath his feet, a spiked pit opens up. Luckily, he notices and dodges out of the way just in time.
Reputation 15, Tortured souls: 3.Shakraat leaves the room where the nightmarish cacophony starts behind him and makes his way across the junction and heads to the other end of the corridor, a door forming as he approaches, enters a medium-sized room, and looks around, noting that it is empty, then steps forward beneath his feet, a spiked pit opens up. Luckily, he notices and dodges out of the way just in time.
Turn 6
crossing the room and leaving by a door that formed on the other side, Shakraat comes across a crossroad, eight lost souls mill about in it andare easily caught to be tortured later.
Reputation 15, Tortured souls: 3.
returning to the cross-road, he discovered leaving the first room he found, he discoveres a small room directly opposite where he came out, inside he finds a skeleton, it's dispatched easily. Gathering the materials, he moves on. (+1 metal, +2 rocks, +1 reputation).
Reputation 16, Tortured souls: 3
Reputation 16, Tortured souls: 3
Turn 8
undecided which way he wants to go, Shakraat heads back across the room with the spike trap and discovers a corridor leading off the cross- road with some scraps of armour and weapons in it (3 metal)
Reputation 16, Tortured souls: 3
Flitting like an undecided mephit in a torture room. Shakraat returns to the east side of this dungeon, he is manifesting. He finds a medium-sized room with sharp monster teeth in it (6 sharp). He creates a spike torture for Two Souls.
Reputation 16, Tortured souls: 5
Pressing on through the tortured screams of these new devices at work, he comes across a t junction with more Lost souls in it (10 having rolled 3D6 2,5,3).
Reputation 16, Tortured souls: 5
Reputation 16, Tortured souls: 5
Turn 11
Heading to the other side, Shakraat can feel the frustration building as there are not enough souls being tormented. Another T-Junction is discovered with sharp monster teeth in it (5 in it)
Reputation 16, Tortured souls: 5
Turn 12
Again, another room found with nought but souls in it (Medium room with 2d6 souls in it 3)
Reputation 16, Tortured souls: 5
Turn 13At a t-junction, at last, something to kill and sate these feelings of anger, a hostile fallen angel stands in the path. Shakraat calls out in infernal beseeching the lord of hell (making a deal with the devil -5 reputation to add +5 to the roll) i kill it (gaining 2 chains, 2 fire, 2 feathers).
Reputation 12, Tortured souls: 5
Turn 14
Reputation 12, Tortured souls: 5
Turn 14
A Corridor stands before Shakraat, a death clown in it. It is killed quickly (gaining +2 rope, +1 cloth).
Reputation 12, Tortured souls: 5
A corridor with a fish blade awaits on the other side of the dungeon. Shakraat kills it (gaining +1 Dagger, 2 Bile and 1 reputation). His desire to torture is met as he starts to torture 2 more souls by biographing the dark lord (2 more souls to a Sign)
Seeing as his mind can't pick a direction and head that way Shakraat again on the other side of the dungeon explores a Corridor with a torngarsuk in it killing it and getting some resources to be able to torture a soul hanging by their feet from a gallow (1 wood and 1 rope and 2 reputation),
Following his pattern he flits to the other side again to explore a Corridor with souls in it ( 3d6 lost souls 12 rolls of 5,4,3)
a room at last though it Small. A fish blade within waiting to be killed (+1 Dagger, 2 Bile and 1 reputation). start to torture 1 more soul with writing (a Sign)
Reputation 17, Tortured souls: 9
Turn 19
Another Small room with a Mara in it though it is slain quickly before it can utter a word (+1 Reputation) a soul is suspended on a Judas Cradle (Eternal wedgie in the Rules)
Reputation 18, Tortured souls: 10Turn 20
Shakraat explores a small side corridor, finding a wooden door leaning to against the side wall (5 wood). A soul is added to the gallows
Reputation 18, Tortured souls: 11
Shakraat stumbles into an empty medium-sized room.
Reputation 18, Tortured souls: 11
Turn 22
The corridor with the leaning door leads to a small room I discovered before with shackles on the wall (5 Chain)
Reputation 18, Tortured souls: 11
Turn 23
The corridor with the leaning door leads to a small room I discovered before with shackles on the wall (5 Chain)
Reputation 18, Tortured souls: 11
Turn 23
A small corridor with a Gorgon in it is discovered. I kill it (2 bile and 2 reputation), Shakraat mixes the gorgon bile with that of the winged serpent, making a pungent, nauseating miasma. Putting this to use in a medium room, three souls now stand in a room with this foul mist (a stink bomb)
Reputation 20, Tortured souls: 14
Turn 24
A small room awaits at the end of a corridor. Shakraat arrogantly walks in, failing to notice the trap on the floor, falling into a spike pit (-1 reputation)
Reputation 19, Tortured souls: 14
Turn 25
Shakraat storms off to the otherside of the Dungeon to a new Corridor with a Giant Stink bug. Killing it while trying to hold his breath, even this thing is an assault on the senses (3 Bile and 2 reputation). Shakraat adds a soul to the stinking room using the stink Bug entrails, making the smell near unbearable (another soul in the stink bomb room), and creates a room with a constant ticking sound that repeats at different rates to never settle the soul, into consistency to drive souls insane, 4 souls are given to this endeavour
Reputation 21, Tortured souls: 19
a medium room follows the last, with 11 Lost souls in it, which, in his bloodlust, Shakraat finds boring and unappealing
Reputation 21, Tortured souls: 19
Turn 27
A Crossroads is found with a Gargoyle within, killing it and to gain (+2 rep 2 Rocks and 2 wood), Four lost souls are shackled within two of the smaller rooms within the dungeon and 2 more are added to the caltrop torture.
Reputation 23, Tortured souls: 25With a tolling of the great bell of hell echoes round the rooms of his Dungeon, Shakratt rushes to meet the Dark Lord, kneeling in submission, his voice both grating and seductive, calls out to Shakratt
"You have done well for an insect. I can feel the despair of these souls you torture. I may have use for your skills in the Aeons Ahead, but for now, know you have impressed me" he steps forward and places his hand on Shakraat's feathery head. Seering light flows into him, and Shakraat seems to grow in size and power.
This was the end of my play session with this game. Small, Simple and fun, there are a few tweaks I could see to expand, but I can't quite put my finger on what, but give it a go as it is an easy pick up and play game.
The images I have used in this come from The Critical Kit Shop https://www.criticalkit.co.uk/products/d666-solo-rpg
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